It learns strong moves that match its type by itself, has a high attack stat, and stays useful throughout the game. Not only that, it can beat the many Normal and Rock types that you run into with ease. For one thing, it can just about solo Goldenrod’s Gym. Not to raise, but to trade to someone in the Goldenrod Dept. The second pokemon you want to catch on Route 34 is Drowzee. This makes an already great pokemon even better, but still isn’t necessary because Kadabra can still get you through the game. If you know someone else with Gold or Silver, you can evolve it to Alakazam through trading. Its defensive stats are low, but with the kind of speed and special attack stats it has, it might not matter very often. Not only that, Kadabra tends to learn strong moves sooner than it really needs to. But when it does, it evolves to a superstrong Kadabra, and immediately gains a useful attack move. Once you catch an Abra, it doesn’t do much of anything until it reaches level 16. Abra only knows Teleport, so catching it mostly involves chucking Pokeballs at it right off the bat and hoping they work. Once you make it all the way to Route 34, you can catch yourself two pokemon that do your team big favors. Also, Hoothoot can learn Flash, so it’s actually better in that regard. You can instead get yourself a Hoothoot to do the same thing, if you think Pidgey is too mainstream. Also, later in the game, you can have Pidgey use Fly to get you around. Pidgey is immune to the move, and gives you another pokemon to switch into to bring Cyndaquil’s accuracy back to normal. For one thing, Cyndaquil is weak to Mud Slap, which is spammed by Falkner, and lowers its accuracy. It can learn Thunderpunch and Earthquake, which gives it excellent coverage against pokemon it would normally struggle against.Ĭyndaquil can solo the game until you get to Goldenrod City, but it’s not a bad idea to get it a Pidgey companion until then. Fire types are hard to come across in Johto, but this one is available to you at the start of the game. It’s a fire type in a region where it’s great to be a fire type, having an advantage against gym leaders such as Bugsy and Jasmine, and against the common Grass and Bug types that you see many trainers use. It’s hands-down the best Johto starter, and is well-equipped to take on many of the game’s challenges. The other two team members can be there for HMs so you can overcome the numerous obstacles that these games throw your way. This can be overcome with grinding, but it’s a serious chore to level up six pokemon one-at-a-time.Ī better way to play the game is to focus on a core of three or four pokemon of different types, so you’ll have that balance of team diversity, and be on par with most opponents you face. The reason for this is because these guides usually suggest full teams of six pokemon with the idea being to be prepared for what the game throws at you, but these guides are terrible for the late game, when you face much higher-level opponents, and the EXP you get from battle doesn’t spread as well among six pokemon, leaving you underleveled and struggling against the later, more powerful opponents. While these guides seem well-thought-out and comprehensive, they are flawed and are generally terrible for making in-game teams. Some would look up things like “Best Team For (Pokemon game or region)”. With Pokemon Gold and Silver being released to Virtual Console today, there will be many players out there that will look up teambuilding guides, considering that the Gold and Silver versions were hard.
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